Economy

Ubisoft's "Great Reset": A Strategic Masterstroke or Just Selling the Furniture?

Six games axed, a billion-euro hole in the accounts, and the final nail in the coffin for the Prince of Persia remake. Ubisoft's latest restructuring isn't just a pivot; it's a frantic desperate plea for survival.

RO
Robert O'ReillyJournalist
22 January 2026 at 08:01 am4 min read
Ubisoft's "Great Reset": A Strategic Masterstroke or Just Selling the Furniture?

If you listen closely to the wind blowing through the streets of Paris today, you might hear the sound of a very large, very expensive can being kicked down the road. Or perhaps that’s just the sound of shareholders weeping. Yesterday, Ubisoft dropped a bomb that made the Skull & Bones launch look like a triumph of project management.

We’re talking about a €1 billion operating loss forecast for the fiscal year. We’re talking about six games cancelled in one fell swoop. And, perhaps most painfully for those of us who remember when this company defined cool, the long-suffering Prince of Persia: The Sands of Time remake has been officially taken out back and shot.

CEO Yves Guillemot calls this a "radical change" to "reclaim creative leadership". I call it panic. Let’s not beat around the bush—this isn't a strategy; it's triage.

The "Creative Houses" Shell Game

The headline act of this restructuring is the split into five autonomous "Creative Houses". On paper, it sounds lovely: decentralisation, agility, owning the P&L. It’s the kind of corporate buzzword soup that makes LinkedIn influencers drool. But look closer at Vantage Studios, the new house holding the golden geese: Assassin’s Creed, Far Cry, and Rainbow Six.

Reports suggest Tencent has already secured a significant stake in this specific unit. That’s not restructuring, mates; that’s selling the family silver to pay the rent. By ring-fencing their only profitable IPs into a separate entity, Ubisoft isn't just organising; they’re packaging. It looks suspiciously like they’re prettying up the best assets for a sale while leaving the debt and the duds in the other four houses.

"This is completely gratuitous... a disaster and a conflict initiated by management." – Vincent Cambedouzou, STJV Union Representative.

When the people actually making the games are calling your strategy a "disaster", it might be time to put down the PowerPoint clicker and listen.

The Body Count

We’ve been hearing about Ubisoft’s "pivot to quality" for years now. Remember the "AAAA" game rhetoric? It turns out that extra "A" stood for "Absent". The cancellation of the Prince of Persia remake is particularly damning. This was a project announced in 2020, passed between studios like a hot potato, delayed indefinitely, and now, finally, mercy-killed. It is the perfect avatar for the company’s recent struggles: indecisive, mismanaged, and ultimately fruitless.

Here is the grim tally from yesterday's announcement:

CategoryDetailsImplication
CancelledPrince of Persia: Sands of Time Remake + 5 Unannounced TitlesSunk costs in the hundreds of millions. Total admission of pipeline failure.
Delayed7 Titles (including major FY26 releases moved to FY27)Revenue gaps will continue. The bleeding hasn't stopped.
ClosuresUbisoft Stockholm closing; massive cuts at other studiosBrain drain. Morale is likely at rock bottom.
Financials€1 Billion Operating Loss (FY25-26)The company is burning cash faster than a dragon in a wicker man factory.

Is the Pivot Real?

The skeptical analyst in me (which is to say, all of me) struggles to see how cutting projects and shuffling deck chairs solves the core rot. The issue hasn't just been "too many games"; it's been bland games. The "Ubisoft Formula"—climb a tower, reveal the map, collect 400 feathers—became a punchline a decade ago.

Splintering the company into genre-specific silos might theoretically help focus, but it also creates fiefdoms. Will the "Shooter House" communicate with the "Open World House"? or will they fight over resources like siblings in a sandbox? And let's be real: pivoting to "GaaS-native experiences" (Games as a Service) in 2026? That ship has sailed, circled the globe, and is currently being scrapped for parts.

The market is brutal. Gamers are tired of half-baked live services. And Ubisoft’s response to a billion-euro loss is... more live services? It’s a bold strategy, Cotton. Let’s see if it pays off.

So, is this a rebirth? A phoenix rising from the ashes of cancelled code? Or is it just the final garage sale before the shutters come down for good? If I were a betting man, I’d keep my money in my pocket. Or maybe spend it on an indie game that actually works on launch day.

RO
Robert O'ReillyJournalist

Journalist specialising in Economy. Passionate about analysing current trends.